Game and Level Designer, Producer, and Lecturer
Geek and passionate gamer.
10+ years experience developing video games for mobile, PC and consoles.
In my spare time I'm also podcaster, youtuber/streamer and freelance videogame analyst.
+ Critical thinking.
+ Team player.
+ Patient and optimistic.
+ Good at managing and leading.
+ Effective communicator.
+ Driven by passion and learning.
Space MMO / CryEngine
Star Citizen is an in-development multiplayer space trading and combat simulator crowfunded by the community.
Team size: >300 people
Survival Adventure / Unreal
A sidescrolling game with metroidvania level design and stealth elements. Player controls the last fox on earth who needs to protect their cubs.
Team size: 10-15
Epic MegaGrant receiver.
Sims Game / Unity
A mix of a manager game and a sims-like game. Grow your community, buy new equipment, go to events and get more viewers.
Team size: 25-30
+ 1.5 million units sold
Endless Runner / Proprietary engine
Run Sheldon! combines the gameplay of a traditional endless runner game with various aspects from a platforme. Game was updated for over 3 years.
Team size: 20-25
+ 3.5 million downloads
Age of Alchemy
Mobile RPG / Unity
Game was cancelled. We had the combat system up and running, the game loop and progression implemented and a bunch of enemies and items to use and equip.
Team size: 15-20
Online shooter / Unity
1 vs 1 duel game recreating the classic gunslinger western films in VR.
Team size: 10
Adventure game / Unity
Transmedia project. We filmed a video game documentary (16 episodes) to show the Spanish video game industry from inside. At the same time we were developing a video game
in real time with the help of the community.
Team size: 10
+70k viewers per episode
Puzzle Game / Libgdx
Advergaming for CaixaBank (TOP 3 spanish bank) with two different puzzle games and 16 levels in total. We made our own level editor for the content.
Team size: 8
Videogame communicator and host