Senior Game Designer
Samuel Molina
aka 'FuKuy'
Geek and passionate gamer.
Focus on creating missions, compelling narrative and great worldbuilding.
10+ years experience developing video games for mobile, PC and consoles.
Love to communicate and share my passion about game development: universities and schools, podcasts, Youtube, Twitch and other media.
+ Critical thinking.
+ Team player.
+ Patient and optimistic.
+ Good at managing and leading.
+ Effective communicator.
+ Driven by passion and learning.
Game development
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AAA Online Space Simulator
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Creation of multiplayer missions
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Help and mentor juniors on the team
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Use of several proprietary tools
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Visual Scripting
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Narrative Design
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Game progress balancing
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Establish new pipelines and maintain documentation
Senior Content Designer
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AA Survival Adventure
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Ideation of all core game systems
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Create game pillars and pitch the project to investors
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Lead the Design Team
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First pass on the AI behaviour design
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Game progress balancing
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Level and Worldbuilding
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Create and maintain documentation
Principal Game Designer
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Indie Manager Sims PC Game
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Design new gameplay mechanics
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Game progress balancing
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Create and maintain documentation
Game Designer
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Indie Strategy PC Game
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Improve First Time User Experience
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Game progress balancing
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Consultant on UI and UX
Game Design Consultant
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Endless Runner Mobile
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Design new powerups
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Game progress balancing
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Economy balancing
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Create and maintain documentation
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Design and pitch new game features
Game Designer
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RPG Mobile Game
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Design core combat mechanics
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Prototype and pitch new game features
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Create World map progression
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Narrative Design
Game Designer
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Transmedia adventure game
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Co-Creation of game idea
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Creative Direction
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Narrative Design
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Design core gameplay mechanics
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Pitch project to investors
Project Lead
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Indie VR Competitive Online
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Design diegetic UI/UX
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Game feel balancing
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Design and pitch new game features
Game Design Consultant
Communication
Videogame communicator and host